Criminal RP Guidelines
Being a criminal can be one of the most entertaining “jobs” in the roleplay sphere. Criminal characters are vital in roleplay as they often are the catalyst for both minor and major storyline progressions, some may say even more vital than police department characters as they are the ones who help keep the municipal departments in action. With so many options to ply your trade you must also keep in mind some basic guidelines which can make you and your fellow roleplayer’s experiences that much more enjoyable.
Creating a Criminal Faction
Santa Ramona Valley does not officially recognize any criminal faction (gang/mafia/cartel etc) without the roleplay to back up the group's reputation. The only "recognition" criminal factions receive is completely in character, such as newspaper articles, court cases, notable arrests, and overall street reputation. If you want to make your own criminal faction, you should consider looking into leading a sim owned business to work as a headquarters/front or attempt to extort one that already has a lead. Make your presence known in character. You may create your own group for your criminal faction and we appreciate if it has SRV in the group name. Good luck and most importantly-have fun!
Plan Ahead and Stay at the Scene
Planning is an important aspect of being a criminal player. A general rule of thumb is to already have an idea of the elements of your roleplay which will influence the outcome of your case prior to committing the crime.
A good tip is to write a short notecard which you can hand out to law enforcement officers and victims/witnesses on the scene which includes evidence, tips and other such helpful information which will enrich not only your roleplay but also those involved.
Writing a notecard and handing it out to those involved will also minimize confusion or frustration in a scene. Remember, your crime is not just one roleplay, your crime will result in other roleplays from other players as well. Feel free to leave a bit of mystery or evidence props for investigators to figure out!
It can be really tempting to immediately run from a scene the moment your character commits their crime, make sure you have sufficient roleplay to back up your character’s actions as your victims or witnesses may try to get you to stay and fair play must be 100% from all parties involved.
Even if you happen to still be on the scene when police arrive, you can still successfully flee! Keep in mind that police players sometimes have roleplay turns to wait on before they can race to a scene-so be patient.
If you still do flee before police arrive, continue to wait on scene out of character and keep an eye on the scene which you have created in order to answer any OOC questions that may come your way.
Santa Ramona Valley has an active judiciary system to put criminals through. If you get arrested you should expect consequences from jail time and community service to in character fines (never real lindens) and GPS trackers (which are just props, they don’t actually monitor your avatar’s movements) after conviction.
When you’re arrested at first you will get jail hours which are standard and tallied per criminal offense and an arrest report after your character has been ICly processed. Regardless of the type of crime your character may post bail after 24 hours of holding time pre trial and post trial the max holding time is 72 hours. You may elect to stay in jail for longer if you like that kind of RP.
Keep in mind this is free form roleplay-meaning your sentences will be out of your control and in the hands of the judge if you don’t make arrangements OOC- though you can always contact the judge or district attorney out of character (in IMs) to discuss your outcome to assure it is a story that YOU want to play prior to the court case. If you do not contact the judge prior to the case opening then you should expect to accept whatever outcome your trial has.
Court cases are a lot of fun to roleplay-particularly in situations where you have plead innocent and OOC consent for a jury trial-the element of surprise can be very entertaining!
There is an underground group exclusively for deviants and criminal players! This group works as a criminal syndicate. There are underground leads which can help you accentuate your roleplay or help commit larger scale crimes and you can watch your criminal character climb the ranks through active roleplay and involvement. To join the underground group you can do so at any time via our group terminals in the main terminal.